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Tuesday 27 May 2014

880 Gamer Issue 3 Now Available

Issue 3 of the "completely random month" (their words, not mine!) downloadable Amiga magazine "880 Gamer" is now complete and ready for your reading pleasure.

Previously released in May and November 2013, the May 2014 issue spans 38 full-colour pages, and features 6 game and 4 demo reviews.

The magazine even comes with its own virtual demo disk, which this issue features the one and only Putty Squad.

Issue 3 can be downloaded from http://www.users.on.net/~stanners/ or you can browse through it page by page by visiting the following link over on the Amiga Magazine Rack: http://amr.abime.net/issue_2986

Feedback on this issue over on the English Amiga Board has been extremely positive, so hopefully we won't have to wait quite so long for issue 4 to surface.

Check it out and see what you think!


Monday 26 May 2014

Marco Gregorio's Adventures to Unusual Places

If you're a fan of platform games then you may want to check out the recently released "Marco Gregorio's Adventures to Unusual Places", which was released towards the end of April.

Put together using game creation package "Backbone", the game spans 5 levels and features music from the Sounds Terrific MOD compilation, with author credits detailed in the game.

The tiles and sprites were created by English Amiga Board member amiman99, with the help of his friend. Tiles used were from a modified set originally created by fellow EAB member Cammy.

The game has been tested on an Amiga 1200 with a 68030 processor at 50mhz.

Check out the game in action, below;


You can run the game directly from hard drive. To do this just decompress it to HD and click on the Marco icon.

Amiman99 reveals a few tips and quirks about the game;
"1. Because there is a small problem with Backbone when you die over "Danger Area" like water, you will respawn to the beginning of a level and restart. So, you need to finish the level without dying. 
2. I limited [the] fire/throw axe speed, so it's harder to kill enemies. You can't just blast through enemies.  
3. You need to collect all items before advancing to the next level.  
4. In the Mayan level not all gates open.  
5. I used the same fire button to Throw and Open Doors. I found out that assigning [a] keyboard press to open the Door was disrupting the flow of the game. So, you can't shoot next to the door, you need to move away some before shooting."
To download the game point your web browser over to https://www.copy.com/s/Yoa8sTgApTiu2meN/marco.lha

If you'd like to join in discussion about the game then you'll want to check out this thread on the English Amiga Board.

Monday 12 May 2014

Tales of Gorluth - Demo Version and Pre-Order

Featuring over 5 hours of gameplay, 64 colours on screen at once and over 40 pieces of music, this Zelda-like RPG surely pushes the Backbone game creation system to its absolute limits.

The game, which has taken over a year to develop, is now in the closing stages of completion, and with that opportunities to download a demo and pre-order the full release have now arisen.

Visit www.talesofgorluth.de for more information, download links for English and German demo versions, and for pre-order details.

The full version comes boxed in a jewel case with original artwork, and costs a mere 15 Euros including delivery costs.

System requirements: ECS Amiga, 68020 processor (68030 recommended), 2MB Chip RAM, 1MB Fast RAM, Hard Drive.


A number of Amiga users have encountered memory issues (the game requires a full 2MB of Chip Ram) or problems with patched versions of OS3.5/3.9 when trying to run the game. Thankfully, a set of instructions detailing how to solve these problems, should they arise, can be found here: http://www.amiga68k.de/?p=3615 (non German speakers will need Google Translate or similar).