This time the coding wizard has decided to set his sights on converting the legendary Quake 2 over to AGA systems. It may sound difficult to believe, so here's the man himself to explain;
"Another day, another port
This is the daddy and that I've wanted to port for ages, after porting both DOOM and Quake I thought it was about time I gave it a bash.
Based on the awesome Yamagi Quake 2 Port
Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered.
Over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available.
Other than most ports Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems.
Yamagi Quake II is supported on FreeBSD, Linux, and Windows (XP or higher) and AmigaOS 3.
- Anisotropic filtering.
- Compatible with most mods (as long as their source is available).
- From scratch rewritten savegame system.
- Full 64 bit support.
- Ingame soundtrack playback via OGG/Vorbis.
- IPv6 support.
- Mature and stable codebase.
- No gameplay and graphic enhancements, but optional support for retexturing packs.
- Support for unlimited screen size / resolutions.
- Widescreen support.
Things that won't be implemented:
- Gameplay and graphic enhancements.
- r1q2 network protocol.
Just got it running on my virtual Miggy.
Hopefully it will be a 2013 release (I'm a little bit busy at the moment though)".
(Quake 2 running on a virtual Amiga setup)
If you'd like to follow the development of Quake 2 AGA, point your browser over to http://eab.abime.net/showthread.php?t=67125