I last reported on Remainder Software's follow-up to Downfall in
August of last year, where I blogged that control, jumping and collision detection had been implemented, but very little else.
Things went very quiet on the development front until late October this year when the following update appeared on their Facebook page;
"We have been somewhat quiet this year - Maxwell Mouse did stall somewhat due to our original graphics artist losing interest but over the last couple of months, I have recruited a new artist who is showing tremendous enthusiasm for the project. Plenty of work has been done behind the scenes and though I am not willing to put timescales on it, I will be posting some new screenshots as and when we are at a stage where they can be shown publicly... rest assured there's no technical or motivation issue from the coding side, it's purely been problematic recruiting people to help but there is light at the end of the tunnel"
A further Facebook update followed in early November, detailing a whole host of work in progress screenshots, including the one below...
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Work in progress screenshot |
Along with the images the Remainder team commented that;
"Pictures of our new game currently being developed. Please note that as these are development shots, they are very likely to change before final release. Stay tuned for updates..."
With the graphics starting to look really good, a short update on the 7th November revealed that;
"Chris Clarke of amigapd has taken over graphics duties - this is his first experience of drawing graphics for a game and he is doing very well."
For those of you who aren't aware, Chris was responsible for the production and release of the excellent "The Ultimate Guide to Amiga PD Games", which you can find on Amazon in eReader and paperback formats. If you've not yet got a copy you really should get one!
The latest update came on the 17th November when a number of development shots were uploaded to the Remainder Facebook group. Detailing code, maps and sprite development, the images showed that things were certainly progressing.
Development of "Maxwell House" has, up until recently, been slow. Hopefully with Chris Clarke on board, and renewed interest in the project we won't have to wait long between future updates and the game's eventual release.
You can keep up with development on the game and view a selection of work in progress screenshots by visiting the
Remainder Software Facebook page.