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Wednesday 30 October 2013

Allister Brimble's "Amiga Works" - Only 150 Copies Remaining

Musician Allister Brimble is the man behind some of the Amiga's most iconic game tunes. Working on titles such as Alien Breed, Project X, Full Contact, Troddlers, and many more, if you did or still do play games on your Amiga, then you'll have certainly heard some of his output.

Following a successful Kickstarter campaign last year, Allister released his double-CD album "The Amiga Works", earlier this month to much acclaim from the Amiga fanbase. Such was the celebration for this new release that fans were posting and uploading photos of the album upon its receipt.

Limited to 1,000 copies, supplies are now running out. Here's the man himself;
"Hi all, 
Down to the last 150 copies of my limited edition Amiga Works double CD album now..
Amiga game music remixed to modern day standard.  
Head to www.amigaworks.com to get your copy"

It's likely that these copies will go quickly, so if you want to add this to your collection you'd better get your skates on!

Tuesday 29 October 2013

Amiga PD's Top 100 Amiga Games Book - Update

The brainchild of Amiga PD's Christian Clarke - The Top 100 Amiga PD Games (the title is likely to change before release) is a work-in-progress eBook project, with an end goal of showcasing the very best the Amiga Public Domain games scene has to offer.

The release is an ambitious one, and although assisted by fellow Amiga gamers Graham Humphrey, Robert Hazelby and Lifeschool, Chris has authored the majority of the completed game write-ups himself.

Last week Chris was busy getting the formatting to look good on the Amazon Kindle, and from the released screenshot (see below), the results look extremely promising indeed.


At present the book has over 50 reviews completed, and work is continuing, ready for a mid 2014 release.

Naturally, we'll have more news on this as the book progresses. In the meantime, you may wish to visit the Amiga PD Facebook page, where Chris has posted-up details of a new interviewee he's just secured.

Friday 25 October 2013

New Amiga Game in Development - "Chaos Guns"

Us Amiga users aren't treated to many new games these days. Unlike the ZX Spectrum scene which seems to see a new game released on an almost weekly basis, the 16-bit Commodore platform plays host to a mere trickle of new titles during the course of an average year.

The majority of these games are single player titles, with the occasional 2-player game cropping up every now and then. Clearly realising that the best games are those that are played in groups, a number of Amiga programmers, artists and musicians have got together to develop "Chaos Guns", a 4-player top-down shooter, similar in style to the legendary "Chaos Engine".

Here's the English Amiga Board's Predseda;

"Fellow Amigans, I am proud to announce that we have been working on a new Amiga party game. It is a mixture of Alien Breed (top view), Chaos Engine 2 (unique cooperative/competitive gameplay) and Hired guns (four independent views) so it is why we call it Chaos guns. 
It will be a story based game for four players, playing with 4 joysticks through an adaptor (or two on keyboard), where each player has his own goal of the game (depending on character chosen out of 12), but all the players also have one goal together, which will force them to collaborate in some parts.
There will be seven really LARGE levels, each player has his own independent window with full scrolling. Game will offer various weapons, enemies, boss fights, puzzles and additional quests. Each character has his own starting position and characteristics (strengh, weight, ability to survive in gas/water, speed and a lot of others) and they can walk through all the maps freely and meet each other.
At present we have an alpha version, work started a month ago and our game was first time presented at Bytefest party two days ago. We are at the beginning, we have been working on it for one month, but we already have results. Now players can walk freely, shoot, die, drawn in water, enter buildings, reload ammo, use stairs. I hope we will release a public demo soon, after some optimalisation and graphics enhancements. 
It is a party game, so all four players are needed. We have a lot of ideas, I hope it will evolve quickly. Expected release date is June next year.
Minimum hardware requirement is Amiga 1200 with MC68030 processor and 8MB fast RAM.
Our project leader is Dave DeSade, he also make a lot of graphics and draw maps. I am now responsible for sprite animations. Our programmer is MarK, and musician is Nooly. I think these names are probably unknown to most of you, but I hope they will surprise you in the positive way. All team was formed recently, so we do not use a group name yet. 
I will keep you informed, if you are interested."

A demo of the game in action at this year's Bytefest
If you'd like to see more then you can find a YouTube clip of the game engine in action here: http://www.youtube.com/watch?v=YAKu-OHhdj4

Meanwhile, the development discussion thread can be found over on the English Amiga Board at THIS link. There's some amazing development sketch artwork there which you really must check out.