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Saturday 20 April 2013

Solomon's Key Lands on The Amiga!

While it's great to follow the progress of a new Amiga game or port from inception to completion, it's also just as exciting for an Amiga game to land on the platform completely out of the blue.

Solomon's Key is one such title that firmly follows the latter, as earlier today it was not only announced on the English Amiga Board, but a link to the full download was also supplied!

Coming hot on the heels of earlier 21st century ST to Amiga ports such as Gauntlet, IK, Joust and Super Sprint, this is another highly polished title that for one reason or another failed to appear on the Amiga back in the day.

Now, thanks to the efforts of EAB member Asman and with help from Wanted Team, the ST version has been ported over to the Amiga, and with stunning results.

Not content with porting the game over, the conversion team have even gone to the trouble of making everything that bit more authentic by adding an old-skool and very stylish 'crack' intro, which not only looks good, but also features a lovely tune.

Apologies for the quality of this photo (and me in the background), this was a quick snap I took

So, what's the game like? Well, fans of the arcade original won't be disappointed. Sure, it's not a 100% accurate conversion, but it's extremely well polished. The graphics are lovely and colourful, and sound can be a mix of both music AND sound effects at the same time.

The game supports two button joysticks/pads, with the first button used to create or destroy blocks, and the second to fire spells. It would have been nice if a third button could also have been coded for, as up for jump does make things tricker than they should be. 

Those who wish to use keyboard controls are also well catered for, and there's even an option to redefine your own keys should you wish.

Apologies for the angle of this photo. I took it by pointing my camera phone at my monitor
Gamers looking to go for high scores will be interested to learn that high scores are saved to disk, making it possible to return to the game at a later date/time in an effort to beat your personal best.

System requirements are fairly small for this title. As long as you have at least 1 meg of chip RAM free you'll be able to enjoy the game in its entirety. If you've got 512k chip and 512k fast RAM sound FX will be disabled.

You can even run this on a bog standard 68000 Amiga, but the game will run a little slow.

Those of you who still have your Amiga set up, or an emulated Amiga and use it for games should certainly consider getting this installed and fired-up on your system. You won't regret it.

Check out the English Amiga Board Solomon's Key thread HERE, and download the DMS file HERE.

My thanks go to the Lemon Amiga Facebook page for the heads-up on this one.


  1. It´s always nice to see that new stuff is still coming out...

  2. awesome stuff! My Amiga 1000 will be happy :-)