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Monday, 12 November 2012

Gravity Beam Author Interview Coming Soon

News in from Christian over at AmigaPD.com reveals that he should soon have yet another programmer interview up on his site.

Having just received his interview questions back (and filled-in!) by the author of recently released Thrust clone, Gravity Beam, I'm sure we won't have to wait long for this to become available on the site.

If you've not yet seen Gravity Beam in action, check out the footage below or download the game HERE.


Once the Gravity Beam interview appears online I'll let you know.

Sunday, 11 November 2012

1980's Football Manager - Latest Updates

He may currently be found beavering away on his forthcoming Dangermouse graphic adventure, but programmer and AmigaPD web site maintainer Christian Clarke, is still managing to find time to respond to user feedback and update his 1980s Football Manager sim.

Here's the man himself with details of a future hard disk install option and some new graphical additions and tweaks. It looks to be shaping up to be a very nice little management game indeed;
"I have [...] started work on a Hard Drive version. I have all the music and pictures in one folder - just need to add the main game file to this folder. All the code references now point to the hard drive location rather than the individual disks".
Chris has also been busy adding a bit of sparkle to the game, as he's recently added a new screen for the end of season summary (previously, the screen palette wasn't working) and a new picture is displayed when you win the league.

For more information visit the AmigaPD Facebook Group or the AmigaPD web site.

Saturday, 10 November 2012

The Amiga Works Competition

Allister Brimble's "Amiga Works" Kickstarter campaign has received a few mentions on here as I know many of you (including myself) are a big fan of his Amiga work.

The campaign's been running for a few days now, and Allister's decided to make the content of his forthcoming double-CD album that bit more interesting by issuing a challenge to any musically minded backers out there.

Here's Allister with the details;
"Dear all,

I will be running a competition open to all backers who have pledged to buy the CD, either digitally or the physical copy.

You are invited to produce a remix of ANY team 17 game track written by myself. This should be to modern day production standards and CD quality. The winner will have their track appear on the album and be fully credited. They will also recieve 5 CD's for their efforts to give to friends and family and of course more if I make a second pressing over and above the initial run.

The second and third places will have their tracks on the USB stick and recieve one additional copy of the album each, and again more if I make a second pressing.

The tracks will be judged by myself only and the decision will be final.

Entries should be sent to allisterbrimble [at] gmail.com via a link where I can download the audio file from.

Have fun! Allister"
If you're not currently backing Allister's Kickstarter campaign you're not too late. Ge yourself over to his Kickstarter page and get donating.

The current ETA of the album release is September 2013.

Friday, 9 November 2012

Overflow - An Amiga Pipemania Clone

Originally released by The Assembly Line way back in 1989, Pipe Mania proved to be a simple but extremely addictive puzzle game, which eventually went on to be converted to numerous other computer and console platforms including the ZX Spectrum, BBC Micro, Gameboy, C64 and many more.

It's been a while since anything quite like it cropped-up on the Amiga, but thankfully it looks like this may be about to change.

Here's coder and English Amiga Board moderator bippym;
"I started programming a pipemania clone in Amos in 1995. Anyway I recently started looking into getting back into it as this is a project I never finished.

I have started a bit of coding (Currently, nothing much whatsoever) but I am planning to work on this as and when I can.

If anyone is interested in helping out with gfx, sfx, music and suggestions, idea's etc please let me know.

Originally this was planned to be a basic 1:1 clone, but there is opportunity to improve massively on the original".
bippym plans to use this EAB post to track what he's achieved and also what he plans to do.

bippym's initial progress update is as follows;

Done
Title Screen code implemented
Credits implemented
Main menu loads
Pieces currently 24x24 pixels
Game grid of 8x12 (96 squares) or 13x9 (121 squares). Undecided which to go with

To do
The game
Ideas and suggestions
Various game modes, timed, 2 player vs, co-op, hardcore
Levels bigger than the display that scroll
Split screen 2 player
Splitter pipes in later levels with 2/3 exits
Pre-determined levels and maps
Randomly generated levels for that extra "fun" factor
Scoring options
Redo some/all gfx.
Have pieces that take up more than one square (2x2)
Remove criterion logo's and create a new one

Gfx, Sfx and Music suggestions
s2325 : music suggestions
black nigger by Sine: http://amp.dascene.net/downmod.php?index=30562
vision.opt by Dolphin: http://amp.dascene.net/downmod.php?index=20463

I'll be reporting on the progress of this as and when updates appear. In the meantime, if you'd like to post feedback, suggestions or simply want to keep an eye on things yourself, get over to this post on the English Amiga Board.

Thursday, 8 November 2012

Amiganitzu Reaches Version 0.5

Amiganitzu's been mentioned a few times here on this blog, and rightly so, as from the various YouTube clips of the game in development it's shaping up to be a very nice game indeed.

In the past day or so footage of version 0.5 has been uploaded to YouTube, and the author tells us that the latest updates are:

- Spiders now move perfectly all the time.
- A few graphical improvements.
- Teleporters added.
- Crumbling/secret tiles added.
- More levels added (15/20 levels now mostly complete).

You can view the latest version in action below.

Wednesday, 7 November 2012

BASIC Shoot-em-up Under Development

Currently running with the working title "BASIC Shoot-em-up", this is yet another Amiga game that's currently in development.

Of interest to many will be the detailed blog coder "lole", has put together, charting the progress of his game as it's being worked on, and although this hasn't been updated for a number of months, "lole" assured us in a post on the English Amiga Board, that it's still under development.

The game is being coded in Blitz BASIC 2.1, and the idea behind the creation of the game is as follows;
"The main idea is to introduce on Amiga the progress that has been done in physics and AI. The Amiga CPU will of course limit this to some extent, but to a lesser extent than you think".
Below you'll find the latest development video update, but I urge you to visit the blog where you'll find code snippets, notes, diagrams and further video clips detailing the creation of this game.



If further news surfaces surrounding this title I'll upload the details in a subsequent blog post. In the meantime the developer asks that if you're able to contribute code, graphics, music, sound or ideas to the project, to please contact him.

Tuesday, 6 November 2012

Agent Lux Mission Europe Released

Created with game development package Backbone, the YouTube trailer released back in August proudly boasted that this was the most advanced game to be created with the (sadly no longer supported) suite.

Now, after months of work, the full game has finally been released, and is available to download from the Amiworx web site.

As I've yet to find time to install and play the game on my Amiga, I'm unable to give you much of a first hand opinion of the title. The YouTube footage (see below) is all I've got to go on at the moment, and from that I'd say it looks like a fun NES style title. Please note that this footage was taken back in August from an in-development version, and may not represent the quality of the final release.


I'm hoping to get this up and running on my machine in the next few days, and will be posting up a short review once I've had time to try it out. In the meantime, if you'd like to try the game out for yourself simply point your web browser at: http://www.amiworx.de/agentlux.html

Edit: If you downloaded the game when I originally posted this you may be interested to learn that a new version is now available. Version 1.1 removes a few filename bugs and corrects the spelling of Island to "Iceland". The download location is the same as before.